Art Director & Supervision
B.O.B
FUSION
VFX PROJECT
OVERVIEW
B.O.B is a high quality VFX- CG Integration project for Blackmagicdesign Fusion and Davinci Resolve, currently in development. It involves the complete production pipeline from shooting the background plate to grading. Once completed it will be released for PoCs (Pirates of ConFusion ) in form of detailed tutorials including all project data, along side with a making-of and a full bag of fun and entertainment.
Early production concept slap
First designs for B.O.B
BACKPLATE
The backplate will be captured on the BMPCC4k in 4k RAW with an 8.5 mm prime lens. On a micro four-thirds sensor, this translates an equivalent focal length of 17mm, which is especially significant for camera tracking.
MODELING
This project focuses on hard-surface modeling and texturing with 3Dcoat. I selected 3Dcoat for its comprehensive modeling features, including PBR text, UV mapping, and retopology. I've created my own streamlined workflow to maintain simplicity throughout the process.
Voxel to Surface with AO applied in 3DCoat's Render room.
RETOPOLOGY
3DCoat has one of the most sophisticated Retopo tools. For quick testing I simply use a decimated version of the Voxel or Surface, and bake the high-poly details onto that. Decimation is basically like Zbrush's Decimation Master.
However 3DCoat developer are working on something called "Instant mesh" which is basically like ZBrush's ZRemesher but with a new idea behind it.
Surface quickly decimated into the Retopo-room for baking.
TEXTURE & SHADING
Texturing is made very easy in 3DCoat, thanks to the SMART MATERIALS. Results are close to Substance Painter and although Substance is more versatile and modular, it comes at the cost of a steep leaning curve.
SMART Materials in 3DCoat