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SPELLFORCE

SPELLFORCE

PROJECT

Studio:Virgin-Lands Animation GmbH

Client : Phenomic Game Development

Year:2003

Media:Game

Role:Art Director, Storyboard, 3D Modeling, Character Design, Mocap


SOFTWARE

3dsMax, Photoshop, After Effects

ABOUT

I was responsible for character design, character modeling, motion capture performance and coordination, storyboard and animatics creation, as well as cinematography. At the time, the use of motion capture was still quite rare, and I advocated for its use because I always strive to explore new techniques. I also oversaw the overall art direction of the project.

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